I made an interactive particle starfield you can sculpt with your cursor
A weekend WebGL toy: 200k particles that flock and scatter around the pointer. Pure shader math, no physics library. Mostly an excuse to learn compute-ish tricks in WebGL2.
Sign in to leave a comment.
Used something similar years ago that got acquired and killed. Glad this is open source.
Love the local-first angle. How do you handle conflicts across three devices?
Last-writer-wins per field, so conflicts are tiny in practice. Notes to self on this soon.
The demo sold me in about four seconds. Clean work.